@startuml
sprite $bahai [48x48/16] {
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0000000000000000FFFFFFFEEFFFFFFF0000000000000000
0000000000000001FFFFFFF45FFFFFFF0000000000000000
0000000000000003FFFFFF900AFFFFFF2000000000000000
0000000000000004FFFFFD0000DFFFFF3000000000000000
0000000000000005FFFFF300003FFFFF5000000000000000
0000000000000004FFFF70000008FFFF3000000000000000
0000000000000000AFFA00000000BFF90000000000000000
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}


!define FA6_BAHAI(_alias) ENTITY(rectangle,black,bahai,_alias,FA6 BAHAI)
!define FA6_BAHAI(_alias, _label) ENTITY(rectangle,black,bahai,_label, _alias,FA6 BAHAI)
!define FA6_BAHAI(_alias, _label, _shape) ENTITY(_shape,black,bahai,_label, _alias,FA6 BAHAI)
!define FA6_BAHAI(_alias, _label, _shape, _color) ENTITY(_shape,_color,bahai,_label, _alias,FA6 BAHAI)
skinparam folderBackgroundColor<<FA6 BAHAI>> White
@enduml